Barbarian

Class Stat

Wielding weapons ranging from greataxes and swords, what separates these men and women from other warriors is their ability to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.

Whether developed as a Barbarian through their nomadic tribe, or as members of an army regiment designated to harness their fury at the front-lines, adventurers who train in the art of the Barbarian become foes to be reckoned with, and a formidable enemy to fight in melee.

Hit Points (HP)

Hit Dice 1d12 per level
HP at Level 1 12 + CON modifier
HP at higher levels 1d12 (or 6) + CON modifier per level

Proficiencies

Armour Light armour, medium armour, shields
Weapons Simple weapons, martial weapons
Tools None
Saving Throws STR, CON
Skills Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival

Barbarian Table

Level Proficiency Bonus Abilities Skills Known Rages Rage Damage Weapon Mastery
1 +2 Unarmoured Defense, Rage, Weapon Mastery 1 2 +2 2
2 +2 Reckless Attack 2 2 +2 2
3 +2 Primal Knowledge (1) 3 3 +2 2
4 +2 Ability Score Improvement 4 3 +2 3
5 +3 Extra Attack, Fast Movement 5 4 +2 3
6 +3 Attack of Opportunity* 6 4 +2 3
7 +3 Instinctive Pounce 7 4 +2 3
8 +3 Ability Score Improvement 8 4 +2 3
9 +4 Brutal Critical (1) 9 4 +3 3
10 +4 Primal Knowledge (2) 10 4 +3 4
11 +4 Undying Rage 11 4 +3 4
12 +4 Ability Score Improvement 12 5 +3 4
13 +5 Brutal Critical (2) 13 5 +3 4
14 +5 Persistent Rage 14 5 +3 4
15 +5 — 15 5 +3 4
16 +5 Ability Score Improvement 16 5 +4 4
17 +6 Brutal Critical (3) 17 6 +4 4
18 +6 Primeval Might 18 6 +4 4
19 +6 Ability Score Improvement 19 6 +4 4
20 +6 Champion of Battle 20 Unlimited +4 4

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Or, you could choose to start with 2d4 × 10 gp and purchase your equipment.

Class Abilities

Rage

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action and gain the following benefits provided you aren't wearing heavy armour:

Unarmoured Defense

While you are not wearing any armour, your AC equals 10 + your DEX modifier + CON modifier. You can use a shield and still gain this benefit.

Weapon Mastery

Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.

When you reach certain Barbarian levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Barbarian Features table.

Reckless Attack

Starting at 2nd Level, you can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time.

Primal Knowledge

When you reach 3rd level and again at 10th level, you gain proficiency in one skill of your choice from the list of skills available to Barbarians at 1st level.

In addition, while your Rage is active, you can channel primal power when you attempt certain tasks; whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival. When you use this ability, your Strength represents primal power coursing through you, honing your agility, bearing, and senses.

Ability Score Improvement

At Levels 4, 8, 12, 16, and 19, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this skill.

Extra Attack

At Level 5, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Fast Movement

At Level 5, your speed increases by 2m when you are not wearing heavy armour.

Attack of Opportunity*

From 6th Level onwards, you are able to train yourself to take advantage of any drop in guard of your enemies. You can choose to forgo spending a skill point to learn the Attack of Opportunity reaction below:

Reaction Trigger: A creature within your reach makes a ranged attack, leaves a square during its movement, or casts a spell with somatic (S) or material (M) components.

Effect: Make a melee weapon attack against the creature.

*Attack of Opportunity variant: You can only learn this feature if you are using this variant.

Instinctive Pounce

At 7th level, as part of the bonus action you take to enter your rage, you can move up to half your speed.

Brutal Critical

From 9th Level onwards, your critical hits and reckless attacks have become far more devastating.

Undying Rage

At Level 11, your rage can now keep you fighting despite grievous wounds.

If you drop to 0 HP while you're raging and don't die outright, you can make a DC 10 CON saving throw. If you succeed, your HP becomes a number equal to twice your Barbarian level.

Each time you use this skill after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.

Persistent Rage

At Level 14, your rage becomes so fierce that it persists through most circumstances.

Your Rage ends early only if you don Heavy armour or fall

Unconscious
or if you choose to end it as a free action.

Furthermore, once per long rest, you can regain all expended uses of Rage.

Primeval Might

At 18th Level, your power and might has become awesome to behold. If your total for a Strength check is less than your Strength score, you can use that score in place of the total.

Champion of Battle

At Level 20, your STR and CON scores increase by 4. Your maximum for those scores also increase by 4.