The word bard ordinarily puts folk in mind of those itinerant minstrels, fair of voice and nimble of finger, who earn their coin performing in taverns and the halls of great lords. Few know, however, that bards in fact trace their origins back to the swordsmen of eld, who sang in the heat of battle to fortify the spirits of their companions.
In time, their impassioned songs came to hold sway over the hearts of men, inspiring their comrades to great feats and granting peace unto those who lay upon the precipice of death.
Hit Dice | 1d8 per level |
---|---|
HP at Level 1 | 8 + CON modifier |
HP at higher levels | 1d8 (or 4) + CON modifier per level |
Armour | Light armour |
---|---|
Weapons | Simple weapons, hand crossbows, longswords, rapiers, shortswords, scimitars |
Tools | Three musical instruments of your choice |
Saving Throws | DEX, CHA |
Skills | Any three skills of your choice |
Spell slots per spell level | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Proficiency Bonus | Abilities | Skills Known | Bardic Dice | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
1 | +2 | Spellcasting, Bardic Inspiration | 1 | 1d6 | 2 | 4 | 2 | - | - | - | - | - | - | - | - |
2 | +2 | Jack of All Trades | 2 | 1d6 | 2 | 5 | 3 | - | - | - | - | - | - | - | - |
3 | +2 | Expertise | 2 | 1d6 | 2 | 6 | 4 | 2 | - | - | - | - | - | - | - |
4 | +2 | Ability Score Improvement | 3 | 1d6 | 3 | 7 | 4 | 3 | - | - | - | - | - | - | - |
5 | +3 | Font of Inspiration | 3 | 1d8 | 3 | 8 | 4 | 3 | 2 | - | - | - | - | - | - |
6 | +3 | - | 4 | 1d8 | 3 | 9 | 4 | 3 | 3 | - | - | - | - | - | - |
7 | +3 | - | 4 | 1d8 | 3 | 10 | 4 | 3 | 3 | 1 | - | - | - | - | - |
8 | +3 | Ability Score Improvement | 5 | 1d8 | 3 | 11 | 4 | 3 | 3 | 2 | - | - | - | - | - |
9 | +4 | - | 5 | 1d8 | 3 | 12 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
10 | +4 | Magickal Secrets, Expertise (2) | 6 | 1d10 | 4 | 14 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
11 | +4 | - | 6 | 1d10 | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
12 | +4 | Ability Score Improvement | 7 | 1d10 | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
13 | +5 | - | 7 | 1d10 | 4 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
14 | +5 | Magickal Secrets (2) | 8 | 1d10 | 4 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
15 | +5 | - | 8 | 1d12 | 4 | 19 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | - |
16 | +5 | Ability Score Improvement | 9 | 1d12 | 4 | 19 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | - |
17 | +6 | - | 9 | 1d12 | 4 | 20 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
18 | +6 | Magickal Secrets (3) | 10 | 1d12 | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
19 | +6 | Ability Score Improvement | 11 | 1d12 | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20 | +6 | Superior Inspiration | 12 | 2d8 | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
You start with the following equipment, in addition to the equipment granted by your background:
Or, you could choose to start with 5d4 × 10 gp and purchase your equipment.
You can use a bonus action on your turn to choose one creature other than yourself within 20m of you who can hear you. That creature gains one Bardic Inspiration dice, a d6.
Once within the next 10 minutes, the creature can roll the dice and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration dice, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration dice is rolled, it is lost. A creature can have only one Bardic Inspiration dice at a time.
You can use this ability a number of times equal to your CHA modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration dice changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire – magick that you can tune to different situations.
You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, learning a third cantrip at 4th level and a fourth at 10th level.
The Bard table shows how many spell slots you have to cast your Spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell Curasa and have a 1st-level and a 2nd-level spell slot available, you can cast Curasa using either slot.
You know four 1st-level spells of your choice from the bard spell list. You learn an additional bard spell of your choice at each level except 12th, 16th, 19th, and 20th. Each of these spells must be of a level for which you have spell slots.
Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.
Charisma is your spellcasting ability for your Bard spells, since the power of your magick relies the confidence of your performing ability. You use your CHA whenever a spell refers to your spellcasting ability. In addition, you use your CHA modifier when setting the saving throw DC for a Bard spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your CHA modifier
Spell attack modifier = your proficiency bonus + your CHA modifier
You can cast a Bard spell as a ritual if that spell has the ritual tag.
You can use a musical instrument as a spellcasting focus for your Bard spells.
Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose another two skill proficiencies to gain this benefit.
At Levels 4, 8, 12, 16, and 19, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this skill.
Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
By 10th level, choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you and are included in the number in the spells known column of the Bard table.
You learn two additional spells from any class at 14th level and again at 18th level.
At 20th level, the first time you roll for initiative in combat and have no uses of Bardic Inspiration left, you regain one use. Further, your bardic inspiration dice is now considered to be 2d8.