Level | Cantrip | Casting Time | 1 action | Range | 30m |
---|---|---|---|---|---|
AoE | Single | Duration | 1 round | ||
School | Radiant | Components | V, S | ||
Classes | White Mage |
You cause a burst of holy energy to manifest next to a creature.
The creature makes a DEX saving throw | Fail: It takes 1d4 HOLY damage and becomes marked until the end of your next turn. While marked, it glows, yielding dim light in a 2m radius. If the creature takes any damage before this effect ends, the mark is consumed and it takes an extra 1d8 HOLY damage.
This spell's follow-up damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)
A very, very small holy hand grenade.