Large monstrosity, chaotic neutral
| Armour Class | 14 (natural armour) |
|---|---|
| HP | 52 (7d10 + 14) |
| Speed | 16m, Swim: 12m |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
| Skills | Intimidation +2 |
|---|---|
| Senses | Darkvision 20m, passive Perception 11 |
| Languages | Understands Infernal and Deep Speech, but can't speak them; Telepathy 10m |
| Challenge | 2 (450 XP) |
Amphibious. This creature can breathe air and water.
Lunge. This creature can leap to a creature within 6m and use its claws attack.
Claws. Melee Weapon Attack: +5 to hit, reach 2m, one target. Hit: 10 (2d6 + 3) SLASH damage.
Lashes. Melee Weapon Attack: +5 to hit, reach 4m, one target. Hit: 5 (1d4 + 3) BLUNT damage. The target must then make a DC 13 INT Saving Throw. On a failed save, they take 10 (3d6) PSYCHIC damage and are

Blaster (recharge 5-6). Target a creature within 10m. The creature must succeed on a DC 13 WIS saving throw or else be afflicted by




A creature can repeat this saving throw at the end of its turns, removing two of these conditions on a success.