Coeurl

Coeurl

Large monstrosity, chaotic neutral

Armour Class 14 (natural armour)
HP 52 (7d10 + 14)
Speed 16m, Swim: 12m

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 14 (+2) 12 (+1) 12 (+1) 10 (+0)

Skills Intimidation +2
Senses Darkvision 20m, passive Perception 11
Languages Understands Infernal and Deep Speech, but can't speak them; Telepathy 10m
Challenge 2 (450 XP)

Passives

Amphibious. This creature can breathe air and water.

Actions

Lunge. This creature can leap to a creature within 6m and use its claws attack.

Claws. Melee Weapon Attack: +5 to hit, reach 2m, one target. Hit: 10 (2d6 + 3) SLASH damage.

Lashes. Melee Weapon Attack: +5 to hit, reach 4m, one target. Hit: 5 (1d4 + 3) BLUNT damage. The target must then make a DC 13 INT Saving Throw. On a failed save, they take 10 (3d6) PSYCHIC damage and are

Stunned
until the end of their next turn.

Blaster (recharge 5-6). Target a creature within 10m. The creature must succeed on a DC 13 WIS saving throw or else be afflicted by

Blind
,
Silence
,
Sleep
, and
Slow
for 1 minute.

A creature can repeat this saving throw at the end of its turns, removing two of these conditions on a success.