Large avion, chaotic good
Armour Class | 13 |
---|---|
HP | 51 (6d10 + 18) |
Speed | 6m, Fly: 24m |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 8 (-1) | 14 (+2) | 7 (-2) |
Skills | Perception +6 |
---|---|
Senses | passive Perception 16 |
Languages | Garuda-Egi; Understands Celestial, Ivalician, Sylvan, and Vieran, but can't speak them |
Absorbs | Holy |
Weakness | Dark |
Challenge | 2 (450 XP) |
Dive Attack. If this creature is flying, and dives at least 10m toward a target and then hits it with a melee weapon attack, it deals an extra 9 (2d8) damage to the target.
Flyby. This creature doesn't provoke opportunity attacks when flying out of reach.
Keen Sight. This creature has Advantage on WIS (perception) checks that rely on sight.
Innate Spellcasting. The Garuda can innately cast the following spells without requiring any components. Its spellcasting ability is Wisdom (spell attack bonus +4).
(3/day): Shining Ray
Multiattack. The Garuda makes two attacks: one with its beak, and one with its claws.
Beak. Melee Weapon Attack: +5 to hit, reach 2m, one target. Hit: 7 (1d8 + 3) PIERCE damage.
Claws. Melee Weapon Attack: +5 to hit, reach 2m, one target. Hit: 10 (2d6 + 3) SLASH damage.